Science, Technology, Engineering, Art, Mathematics
The STEAM minor adds the Arts to the traditional STEM (Science, Technology, Engineering, Mathematics) framework in order to facilitate an understanding of the interrelationship between STEM fields and Art. Integrating visual experience with scientific processes can: provide students with the means to explore visual expression through technology, demonstrate the relationship between STEM concepts and the Arts and exemplify how the arts can enhance scientific understanding through processes such as visualization and creative problem solving.
I was floating between minors until I discovered STEAM. As an avid photographer and filmmaker, a STEAM minor was the perfect way to get credit for doing what I love. Coupled with my degree in Visual Journalism, I'm graduating with the experience and knowledge from an excellent faculty, ready for the creative world. - October Yates, STEAM student
- Become proficient with technologies that can be used to create works of Art.
- Understand concepts such as the creation of metaphor that are common to both the STEM fields and Art.
- Become familiar with artists whose works exemplify STEAM concepts, processes, and skills.
- Employ skills such as analysis and prediction that demonstrate the relationship between STEM and Art in the creation of art.
- Understand the processes such as creative problem solving and visualization that are endemic to STEM and Art.
- Credits variable (23-25)
- Students will select:
- 1 Studio Art course
- 1 Art History course
- 1 course from another department; all to be selected from approved list of courses.
- The remaining credits needed will be completed from the approved list.
- All courses on the approved list were determined by the percentage of STEM content or use of technology employed to complete the course requirements.
- Each course's content was required to be 40% STEM based or employed the use of technology 40% or more as part of the course's requirements.
- New courses will be added to the approved list as they become available.
Admissions and Declaration Process
Students submit an application outlining their reasons for completing a minor in STEAM and how the curricular content will enhance their major degree. Minimum 2.5 GPA. Admissions will be capped at 20 the first year.
One or more of the following studio art classes
- ART 101 – Glass Blowing I
- ART 102 – Glass Blowing II
- ART 360 – Fibers and Fabrics I
- ART 367 – Advanced Weaving
- ART 370 – B&W Photography I
- ART 371 – B&W Photography II
- ART 372 – Color Photography
- ART 373 – Photography Alternative Processes
- ART 385 – Time-Based Art
- ART 386 – Experimental Video Production: Narrative and Documentary
- ART 397 classes can be used under advisement
One or more of the following art history classes
- A/HI 210 – History of Architecture
- A/HI 241 – Visual Culture in Western Europe and America in the 20th Century
- A/HI 313 – Art and Technology
- A/HI 397 classes can be used under advisement
- A/HI 413 – Space and Representation
- A/HI 440 – New Media and Digital Art
One or more of the following classes
- CSI 103 – Introduction to Computer Game Development
- DSGN 111 – Design View
- MATH 160 – Mathematics and Art
Remaining number of credits can be filled by any of the courses listed in the STEAM Minor.